Unfortunately the day didn't start on a high, where I realised that I had put my bolts on the wrong way, Instead of concealing them in the milliput I left them exposed out the top because I thought they needed to be visible for the bolt to go through the other end. For future reference I have learnt now.
Firstly I applied the skin toned plasticine, starting with the feet so my character isn't top heavy. I loved the toes I created on his his bare feet. Then I rolled a dark blue a light blue and a light green together to create his robe;
It was with this that I encountered a problem. The armature I had created wasn't coping well with his tall stance and the weight that was building upon it. The armature is very stiff and I struggle to move his limbs even slightly! When he is wearing such a large and drapey robe it makes him even harder to move.
So instead I limited his robe to make it more body tight so I can move him around easier. But it looked wrong with him having sleeves. I had also made his hair by this point.
End of day 2 what I achieved;
I am not fully happy with my character. The armature keeps bending over at the hips, it needs tightening and I don't really like his aesthetic. If I had known we would be taking our characters and modelling them I would of thought more about how the plasticine could inform his aesthetic. I feel his robes have been the hardest to achieve, I think I might have a look into buying some fabric as his cloak instead and draping it across him so I can move his very stiff armature easier.
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