Tuesday, 12 January 2016

Visual Language - You Spin me Right Round


So I was now going to turn the legendary Davvid 360 in the next brief 'You Spin me Right Round'.

First to aid me I drew out line markers so I can keep the structure of my character and don't end up distorting or adjusting features on the turn.

I also drew arcs in order for it to turn effectively. I started off drawing the feet turning head on, which was very difficult. With guidance from my tutor It was decided the feet would look most effective at a slanted angle.

This was my first line test:





As my first paper test, I was extremely happy and surprised at how effective it looked. The head and feet turn perfectly. However the body seems to jump somewhat, this is something I will develop further when I take my scans into photoshop, where I might add some extra frames for fluidity of the body movement. However I noticed one aspect that needed amending in this test, the bottom of his cloak looks too 2D and has sharp edges, I will correct this by making his cloak more rounded and 3D looking.

Next I will go over my line test in fine liner to define my character before scanning into photoshop.

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