Next I had to test colours and textures.
As you can see my designs were of a very organic style, keeping in with the student individuality flair. I decided that the first robe's design was the best, I liked the tie dye style colour, which is a vintage design, a typical piece of clothing he could of acquired from his work, and how faded it is, if the colour was too bold it wouldn't really represent the dark side of his persona which is the fact he can see the dead. I decided that the 3rd along hair design looks the best. The brush I used had a perfect texture that fits really well. Considering hair colour, I feel the natural auburn coloured hair suits him, the redness hinting of his "wildness".
Using the same brush I used to get the correct texture of hair that I wanted I then elaborated on my original cloak design, Instead of making the colours more faded, I instead made them darker and more grotesque in aesthetic, using murky and muddy blues and greens.
I then decided to do a proportionally hand-drawn version, to get to grips with his height and dimensions.
I also did some hand-drawn renders of Davvid which showed even more of his traits and personality, really defining him as a character.
I also did a digitally rendered model sheet, with the render style I decided on, which included a 2/3 pose, T-Pose and side and back poses.
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