To help capture a realistic movement for my animation, I used a visual aid (of myself..) to help me examine the movements frame by frame and apply this to the movements of my astronaut.
This is my visual aid:
The movement in my visual aid takes 3 seconds, which suits my animatic time-scale perfectly.
Using my visual aid I made my most important keyframes. These will help me achieve fluid motion with about 3 inbetweens from each, and maintain scale. My first keyframes I kept to humanoid sketches I made from my visual aid;
I then elaborated on the humanoid form and made my characters form ontop in a darker translucent pencil.
Then once I had my keyframes all rendered in my characters form I began with the inbetweens;
From this, I studied the movements frame by frame and was able to create a realistic, initial line drawing animation of my astronaut;
I am very happy with my first line test for his bending down and back up motion, it is very realistic and fluid! Now I will go over it with a darker line and start rendering.
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